4.27.2007

Troll texture pass 2

Inspired by The Lord of the Rings Cave Troll by WETA Digtial.
Model, UV, Texture by Claire Marshall
Light rig By Ken Brose

The conversion of the mud box normal map didn't look so good, becuase I departed too far from the original geometry for it to look nice on the low model. So I went ahead and painted a traditional bump map in photoshop. If I was to do it again I would have painted over photo reference instead of trying to render out every last bit by hand. I think John Clapp would be proud of the rendering on this thing. I really went through a lot of effort to make sure the back "rocks" scaled in size as they got further away from the spine. I'm not sure if the blood spatter stain works or not, I might move it up across the chest becuase right now it draws too much attention away from the face.